#!/usr/bin/env python
# LEAVE THE FOLLOWING TWO LINES
# GAME BAKER
# yaml
# 0
s = """
!!python/object:game.Game
gameobjects:
  GameObject1: &id001 !!python/object:game.GameObject
    baseworkstate: Workstate1
    name: GameObject1
    objtype: Gameobject
    requires: []
    sprite: null
    x: 0
    y: 0
gamescreens:
  None: !!python/object:game.GameScreen
    color: !!python/tuple [255, 255, 255]
    dimensions: !!python/tuple [800, 600]
    objtype: Gamescreen
    startobjects:
    - *id001
initcode: ''
objtype: Game
sounds:
  Sound1: !!python/object:game.Sound {loop: true, name: Sound1, objtype: Sound, soundfile: hcr.ogg}
sprites: {}
startscreen: None
title: greag
workstates:
  Workstate1: !!python/object:game.WorkState
    actions: {-550: '

        game.gamesounds["Sound1"].play_sound()', -548: 'game.gamesounds["Sound1"].stop_sound()',
      1: ''}
    inherits: null
    objtype: Workstate

"""
if __name__ == "__main__":
  import gbfileio,sys,runtime
  game = gbfileio.loadgame(sys.argv[0])
  runtime.run_game(game)
